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Intense Games-min

Game Everything

You can game that! Get your very own custom board, card, or table-top game designed for yourself, your project or your business. Lean on the creative expertise of a 20-year veteran game designer to bring your game concept to life or take any system or process and make it into a fun and engaging way to learn and practice skills. Take your existing games to the next level with brilliant modifications and expansions.

Everyone’s got game! Games for the people!

Meaningful Social Engagement

Board games are all the rage (super popular) and for good reason – they’re intensely fun and amazingly diverse. It seems there’s a game (or several) for everyone. No matter how niche your interests or preferences, whatever you’re into, somebody’s making it into a board game. The most incredible thing about the tabletop gaming space is that there seems to be literally no ceiling for how many games it can support. Gamers are always looking for more new games, new ideas, or different spins on the old familiar favorites.

Deep Learning Strategy

The history of games seems to be nearly as old as humanity itself. Games are an effective way of encoding and teaching important information – think of the games we play as children and the social, cultural, philosophical and even economic lessons that we deeply internalize from them. Games are a key method of storing, passing on, and sharing key information in a “viral” way – meaning games carry ideas far, wide, and deep into our consciousness and memories because we enjoy them, thus combining emotional learning with positive associations. And so we share them with our closest friends and family, as well as make new connections, via games.

A Different Twist on "Gamification"

“Gamification” has been a popular buzz-word for many years and nearly everything seems to be “gamified” – from exercise apps to social media sites to company rewards programs and on. It’s no secret that people are motivated by pursuing a token or reward, but are these types of “gamified” experiences actually “fun” (in the way basketball or checkers is fun)? Or are they merely psychological tricks exploiting our reward mechanism to get us to complete certain tasks? This type of "gamification" clearly serves a useful purpose, but what if there is a deeper way to use games to our advantage?

Suppose instead of "gamifying" your business model in the sense of creating stars, points, quests or badges for your users, customers, or employees to collect thus motivating superficial behavior – suppose you encoded your actual business process, message, or brand into a true standalone game, one that is fun and meaningful to play in itself, but that also helps people deeply learn, practice, and experience your business through viral, interactive, social engagement? And suppose this game in addition to carrying your message, lesson, or intended impact was also a valuable product in its own right? Just an idea. 😉